Compression is one of the most misunderstood tools in production. Learn to use it properly for punch, consistency, and glue without squashing the life out of your tracks.
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| Parameter | What It Does | UKG Starting Point |
|---|---|---|
| Threshold | Level where compression starts | Set so gain reduction happens on peaks |
| Ratio | How much compression is applied | 2:1-4:1 for subtle, 6:1+ for aggressive |
| Attack | How fast compression kicks in | Fast (1-10ms) for control, slow (30ms+) for punch |
| Release | How fast compression lets go | Time to groove - usually 50-200ms |
| Knee | Hard vs soft transition | Soft for vocals/pads, hard for drums |
Kick Drum
Snare
Bass compression is about consistency - keeping the level steady so it sits in the mix:
Blend heavy compression with your dry signal for punch without losing dynamics:
Control different frequency ranges independently:
Compression is about control, not destruction. Use it to tame peaks, add consistency, and glue elements together. Start with gentle settings and increase until you hear the compression working - then back off slightly. Your ears are the final judge.
Advanced thinking for experienced producers
"Is compression overused in modern music?"
The loudness war has led to over-compressed masters. Sometimes the most impactful thing is to use less compression and preserve dynamics.
Trap: "Everything needs compression"
Reality: Some sounds are better uncompressed.
Trap: "More compression = more punch"
Reality: Over-compression makes things flat and lifeless.
Trap: "Copy settings from tutorials exactly"
Reality: Every sound is different. Use settings as starting points.
Compression Chains
Preset chains for each element
Compression Cheatsheet
Quick reference PDF